![]() Our only guideline was, ‘Don’t contradict what we’re doing,’ and other than that, go at it.”īefore that, though, you get to play both sides. “We exposed people to the breadth and scope of our movie,” says Landau, “and we challenged them to take advantage of that in their own arena. The desire to avoid that fate was one reason Cameron was auditioning game developers three years ago. ![]() That’s assuming the game doesn’t suffer the fate of most movie-game tie-ins - instant dismissal by the fanboys.
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